Artcodes features on Landmarks, the new album from Bristol-based jazz-folk fusion band Carmina. The title track was inspired by the Carolan guitar which also plays on the recording, so it seemed only sensible to incorporate Carolan’s Celtic Artcodes designed by Liz Jeal on the album cover too. Scanning the codes links to bonus materials including videos of the song being composed, recorded and performed.
28th to 30th October, Ravensbourne, London
Artcodes is going to be showcasing our brand new wallpaper as well as getting you to interact with our Stalker wall illustration. You will also be able to be the first people to build your own Christmas with Artcodes advent calendar. With three events across the venue we are excited to showcase it all to you.
We are running our Stalker illustration and advent calendar workshop with the Tale of Two cities zone and our wallpaper is being held with the MozEx across the site.
The underlying sci-fy story is one of rebellion by the Stalkers against their oppressors. Opening elements of the narrative position the experience as a call to arms and the illustration as an “inter-dimensional communication device”. The associated digital experience takes the form of a game comprising a series of missions that require interaction with not only the illustration but also nearby people and places. Download the Storicodes app (AppStore, Google Play) and come and give it a go, see if you can crack the code to open the safe!
Liz Jeal and Lilli Cowley-Wood were commissioned to produce a wallpaper using our newest developments with Artcodes, colour filtering and angle recognition, enabling those stood at different angles to each other to gain different information. Various uses for the wallpaper have been discussed such as audio story-telling in a child’s bedroom to seasonal information about the British wildlife in your back garden and how you can help support and conserve it. We want you to come and explore these developments and help suggest ways in which it can be implemented.
Check out his and other works in the MozEx publication.
Christmas with Artcodes
A fun customisable, interactive advent calendar to use with the Christmas with Artcodes app. We would like to invite you to be the first in creating your very own interactive calendar in our one hour workshop session, where we will help you adapt and personalise your calendar to take home with you.
The calendar comes with 24 Artcode stickers you can put under any doors. When these stickers are scanned by the Christmas with Artcodes app on a smart phone or tablet they open a digital surprise.
Learn how to draw your own Artcodes and how to connect your Artcodes to your own pictures, videos or music. A fun way of creating your own interactive art!
Taylor Digital Studio, Tate Britain, London
10th October 2016
This Show & Tell will connect and focus on MozEx, a digital art exhibition co-curated by digital learning teams at Tate and V&A, collaborating with the Mozilla Foundation for the Mozilla Festival 2016 (Ravensbourne, London, 28th-30th of October 2016).
The exhibit explores links between art, society, and the digital world. Explore the value of art to society through web literacy, digital inclusion and accessibility, privacy, policy, and hacking. Artists, designers, creative technologists, makers, coders, scientists, visual journalists – from techies to newbies! – join the conversation that relates to our lives online.
Artcodes will be presenting the interactive wallpaper at Show & Tell with a short presentation on how collaborations between designers and computer scientists has resulted in beautiful interaction, putting human back into computer human interaction.
Following two successful exhibitions in Manchester and London, “Uncovering the Invisible” will be on display at Nottingham’s Lakeside Wallner Gallery, Mon 25 Jul – Sun 11 Sep (http://www.lakesidearts.org.uk/exhibitions/event/3138/uncovering-the-invisible.html).
“Uncovering the Invisible” is a photographic collaboration between British-Mexican photographers Pablo and Roxana Allison focusing on the diversity of backgrounds and life stories of Latin-American people living in the UK. While Latin Americans contribute economically and culturally to the shaping of British society, they remain unrecognised as an ethnic minority in law. The photographic project aims to shed light on this multi-ethnic group and to support and progress official recognition of this community.
Artcodes will enable you to not only meet members of the Latin American community through this series of striking portraits but also hear them tell their stories. For this exhibition, bespoke Artcodes were designed taking inspiration from the outline of the countries of the people portrayed. By scanning the Artcodes next to these portraits you will be given access to hidden content and listen to their stories for yourself.
Image: Image of Fernando Abadie by Pablo and Roxana Allison
Lilli and I recently finished our digitally interactive wallpaper and we’re so pleased to hear that the team at Artcodes like it. Since our brief was mostly concerned with the coding methods we needed to demonstrate rather than the context or aesthetic of the design, Lilli and I had to get our thinking caps on to decide these things before we began. We wanted to show that the application of artcodes can be meaningful and, since we both have an interest in wildlife, we started planning a wallpaper that could be used to address environmental and conservation issues, such as the bee population here in Britain, and rather than just provide facts, give people ideas and information about how they can get involved and help to make a difference.
The wallpaper could be installed either in a public environment, such as a museum for educational purposes, or in a private home. We loved the idea of it being in a summer house or a conservatory. Each time someone goes out to do the gardening they could scan the wallpaper with their artcodes app and get tips for making a bee or hedgehog friendly environment, finding out how to have a healthy ecosystem. And there is potential for the information linked to the artcodes to change over time to match the seasons or changes in animal population. It could even link to an animal survey and where to input results.
We started drawing different British animals and plants and playing with our composition. Having the different elements on separate sheets of paper meant that we could physically play with the layout. We soon settled on the idea of having four main scannable ‘wreaths’ with additional creatures and leaves trailing and connecting the different features. Once we had made that decision, the next step was to finalise our drawings and start encoding.
The project was really challenging because, although at first Lilli and I thought we had very similar styles, we very soon realised that collaborations can really high-light even small differences. Our first two illustrations looked nothing alike and although we had talked about colour we both applied it so differently our work just didn’t gel. We spent a lot of time discussing, drawing, re-drawing, colouring and re-colouring to make sure that the final wallpaper flows naturally and the illustrations sit well with one another.
As well as a challenge, it’s been an exciting project because since I last worked with Artcodes, the app has been developed even further opening up so many more opportunities for design as well as adding endless possibilities for codes. For example, whereas before the app would always attach the same numerical code to an art code it scanned, it can now read different codes depending on the angle at which an art code is scanned. The perspective alters the way the art code is understood and therefore allows different codes to be read and different experiences depending on where the viewer is standing and the angle they are scanning. This got us really excited…although it did also boggle our brains a little in the process. But we are pleased to say that all of our art codes scan with three different possibilities.
So what’s next? Well, we have just finished testing different colour variations of the wallpaper to see how it affects scanning and to ensure that we can provide the best user experience possible. Once we have the final wallpaper printed we are hoping that we will be able to find somewhere exciting to install it. Since we have designed the wallpaper with both private and public environments in mind, it would be wonderful if we could find a public space to display it and encourage people to interact with the art codes.
Artcodes have worked and contributed to Art.CHI at this years CHI 2016 conference. Art.CHI are running a workshop on Saturday 7th and Sunday 8th May in San Jose, California.
As part of this, Art.CHI have produced a catalogue to accompany the Art exhibition at the SIGCHI Conference, CHI2016. This catalogue documents the work shown in the exhibition “Inter/Action: digital art that responds” along with some important historical interactive art.
We have produced an Artcode for the cover on the Art.CHI 2016 catalogue which showcases the ability to add digital media into an aesthetic piece without disregard to the design. The catalogues Artcode once scanned using the Artcodes app will take participants directly to the exhibitions website for further information.
Artcodes have contributed a variety of activities to Central Saint Martins Research Fortnight, which took place in the Central Saint Martins building in Kings Cross.
From 14th to 16th March, we exhibited interactive artefacts in the main hall, and taught passers-by to draw on their own Artcodes. The primary audience was staff, students and visitors; CSM teaches a wide range of creative courses in which Artcodes might be used, including Ceramic design, Communication design, Graphics, Photography, Performance and Fashion.
In teaching attendees how to use our technology, we hope that some might choose to use it in future projects and explore a variety of further media and material.
To illustrate the broad range of possibilities that exist with a flexible topological marker technology such as Artcodes, we brought along artefacts produced in a variety of media, all of which embedded scannable patterns with a broad range of aesthetics and purposes.
These included coasters, ceramic bowls, a hand-crafted guitar, some large public illustrations and a display composed of individual ceramic tiles. Some of these embedded into individual artcodes, others embedded multiple codes; all had been produced for a specific purpose during prior work by the project.
As part of the research fortnight, members of the Artcodes team also gave talks and lead discussions. Professor Steve Benford talked about the Internet of Things, illustrated by the Carolan Guitar, whilst Professor Tony Quinn talked about designs role in the internet of things. These were attended by those involved in research across University of the Arts and leading practitioners and designers in the internet of things.
Learn how to draw an Artcode with step-by-step instructions.